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First Tutorial Published! |
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Written by GaNDaLDF
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Sunday, 13 April 2008 |
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I'm glad to announce that I've published my first tutorial, relative to an important game development aspect... the lightmaps! In this easy guide you'll find, over the process to generate lightmaps in Blender, a trick to optimize their aspect in the game and with the Blitz3D source code you will be able to learn how to handle them in a possible-game framework. Enjoy it!
GaNDaLDF
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New Release! B3D Exporter 2.04 |
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Written by GaNDaLDF
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Friday, 28 March 2008 |
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Ok, here we are with a new release!
In this new version of my B3D Exporter I've fixed a little bug (again!) on the positioning of the objects and then I've added a pop menu when you try to write on an existing .b3d file.
Enjoy it, test it... and don't forget to report me eventual bugs! ;)
GaNDaLDF
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B3D Exporter 2.03 Released! |
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Written by GaNDaLDF
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Friday, 21 March 2008 |
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After two weeks of work and tests, I've released the new version of my Exporter. This release fixes two bugs: the first about the scale and the rotation of the object and the second about the writing of the bones.
In addition, I imporoved the writing speed, gaining 1% for the static models and 5% for animated ones (I know that isn't much but it's better than nothing :)
I believe that this could be the final version but I wouldn't be hasty! :)
Try it and let me know!
GaNDaLDF
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